ED-E will give you 10 P for enemy detection, but not for other uses of perception, such as dialogue checks.Įndurance is useful if only because you need it for the implants.Ĭharisma appears to be more useful than it actually is, since speech checks are often based on skills, not charisma, and there's a lot of ways to boost it, so if I have to pick the most useless stat, this would be it.
![fallout new vegas best stats fallout new vegas best stats](https://staticdelivery.nexusmods.com/images/130/1993540-1319097082.jpg)
Plus several perks require some level of strength. You can have companions carry some of your stuff but I prefer to carry around plenty of ammo. There's also sprinting, which you can't do while holding a weapon that's too heavy for you.
#Fallout new vegas best stats mods
I actually have mods that make it so that you can't hold heavy weapons if you don't meet the strength requirement. Perception is inherently useless because ED_E gives you 10 perception basically and his perk can find enemies very well on your compass, not to mention the accuracy penalty is negated by Steady. People usually say Charisma is a dump state while technically true since Charisma has nowhere near as many checks as Fallout 3 did, it does make your companions blatantly overpowered with their nerve not to mention Rex with violettas brain goes at the speed of Mach 5 and stuns enemies.
![fallout new vegas best stats fallout new vegas best stats](https://static.tvtropes.org/pmwiki/pub/images/90531e25e75581217eb067961e209995.jpg)
Just a food for thought if anyone is looking to play New Vegas differently. It can be in steady supply as early as before level 10 f you beat Dead Money right off the bat at level 1, while others might argue carry weight is a big deal it really isn't since you can lug around 2 companions OR get Bessy the cut content Brahman which has the largest carry weight companion of the entire game at about 500LBS i believe. Steady negates all weapon sway and accuracy penalties for a limited amount of time, not to mention its high addiction rate can be off set by special perks using chems and its duration can be extended by chemist etc). I seem like the only one in the world that thinks this, inherently strength is useless for non melee oriented characters based solely off of one chem, steady.